head to head
Cube Escape: Harvey's BoxvsOmori
Cube Escape: Harvey's Box leans Optimization (Systems & Chaos); Omori leans Optimization (Pure Optimization).
Cube Escape: Harvey's BoxOmori
Axis by axis
Execution0 vs 1
Omori leans harder on execution: Turn-based menus, no dexterity needed
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Cube Escape: Harvey's Box leans harder on variance: Surreal item logic is hidden until experimented with
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

