head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A roguelite dungeon-crawler fused with a cult management sim.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.
Cult of the Lamb leans Optimization (Pure Optimization); Middle-earth: Shadow of War leans Optimization (Practiced Mastery).
Middle-earth: Shadow of War leans a little harder on execution, though the gap is small.
Cult of the Lamb
Roguelite combat needs decent dodges.
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
Middle-earth: Shadow of War leans a little harder on reads, though the gap is small.
Cult of the Lamb
Enemies are scripted, not adaptive.
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Run rooms and tarot pulls randomize.
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Cult management and build synergies dominate.
Middle-earth: Shadow of War
Army building and siege planning layer on top
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.