head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A roguelite dungeon-crawler fused with a cult management sim.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.
Cult of the Lamb leans Optimization (Pure Optimization); Moonlighter leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Roguelite combat needs decent dodges.
Moonlighter
Dodge-heavy dungeon combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Enemies are scripted, not adaptive.
Moonlighter
Enemies are scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Run rooms and tarot pulls randomize.
Moonlighter
Random dungeon layouts and loot rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Cult management and build synergies dominate.
Moonlighter
Price discovery and shop economy are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.