head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A roguelite dungeon-crawler fused with a cult management sim.

Optimization · Systems & Chaos
Racing the day cycle to stack items faster than the seed punishes you.
Cult of the Lamb leans Optimization (Pure Optimization); Muck leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Roguelite combat needs decent dodges.
Muck
Kiting bosses and dodging demands basic action skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Enemies are scripted, not adaptive.
Muck
Enemies swarm on simple scripts
Muck leans a little harder on variance, though the gap is small.
Cult of the Lamb
Run rooms and tarot pulls randomize.
Muck
Seeds, chest rolls and item drops shape every run
Cult of the Lamb leans a little harder on optimization, though the gap is small.
Cult of the Lamb
Cult management and build synergies dominate.
Muck
Power-stacking economy and day-loop routing decide survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.