head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A roguelite dungeon-crawler fused with a cult management sim.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Cult of the Lamb leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Roguelite combat needs decent dodges.
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Enemies are scripted, not adaptive.
Terraria
Bosses use scripted attacks; no adaptation.
Cult of the Lamb leans a little harder on variance, though the gap is small.
Cult of the Lamb
Run rooms and tarot pulls randomize.
Terraria
World seeds and loot drops randomized.
Terraria leans a little harder on optimization, though the gap is small.
Cult of the Lamb
Cult management and build synergies dominate.
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.