head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Lovecraftian card game where you decode occult mechanics by failing at them.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.
Cultist Simulator leans Optimization (Systems & Chaos); Torchlight leans Optimization (Pure Optimization).
Torchlight leans a little harder on execution, though the gap is small.
Cultist Simulator
only timer juggling on cards
Torchlight
Click-to-kill combat with minimal mechanical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cultist Simulator
no adaptive opponent
Torchlight
Solo dungeon crawl, no adaptive opposition
Cultist Simulator leans a little harder on variance, though the gap is small.
Cultist Simulator
opaque mechanics and card draws until mapped
Torchlight
Randomized loot and dungeon layouts gate power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cultist Simulator
once decoded, the verb-card economy is solvable
Torchlight
Build paths and gear stats are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.