head to head
CupheadvsGhosts 'n Goblins Resurrection
Cuphead leans Execution (Pure Mechanics); Ghosts 'n Goblins Resurrection leans Execution (Pure Mechanics).
CupheadGhosts 'n Goblins Resurrection
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Ghosts 'n Goblins Resurrection leans harder on variance: Some spawn randomness keeps runs from full memorisation
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

