head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Deterministic physics puzzles where finding the intended cut sequence is everything.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.
Cut the Rope 2 leans Optimization (Pure Optimization); Dragon Age: Inquisition leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cut the Rope 2
Cut timing matters for three-star runs but stays forgiving
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
Dragon Age: Inquisition leans a little harder on reads, though the gap is small.
Cut the Rope 2
No opponent - candy physics never adapt
Dragon Age: Inquisition
Scripted enemy behaviour
Dragon Age: Inquisition leans a little harder on variance, though the gap is small.
Cut the Rope 2
Levels are fully visible and deterministic
Dragon Age: Inquisition
Some loot randomization
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cut the Rope 2
Finding the star-collecting solution sequence is the whole game
Dragon Age: Inquisition
Crafting, specialization, war table planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.