head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Deterministic physics puzzles where finding the intended cut sequence is everything.

Optimization · Pure Optimization
Definitive top-down Zelda spanning light and dark mirrored worlds.
Cut the Rope 2 leans Optimization (Pure Optimization); The Legend of Zelda: A Link to the Past leans Optimization (Pure Optimization).
The Legend of Zelda: A Link to the Past leans a little harder on execution, though the gap is small.
Cut the Rope 2
Cut timing matters for three-star runs but stays forgiving
The Legend of Zelda: A Link to the Past
Responsive combat and boss dodging, moderate demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cut the Rope 2
No opponent - candy physics never adapt
The Legend of Zelda: A Link to the Past
All enemies scripted
The Legend of Zelda: A Link to the Past leans a little harder on variance, though the gap is small.
Cut the Rope 2
Levels are fully visible and deterministic
The Legend of Zelda: A Link to the Past
Secrets unknown until found
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cut the Rope 2
Finding the star-collecting solution sequence is the whole game
The Legend of Zelda: A Link to the Past
Two-world puzzle structure and item-driven routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.