head to head
Cut the Rope: Time TravelvsGunpoint
Cut the Rope: Time Travel leans Optimization (Pure Optimization); Gunpoint leans Optimization (Pure Optimization).
Cut the Rope: Time TravelGunpoint
Axis by axis
Execution3 vs 2
Cut the Rope: Time Travel leans harder on execution: Some cuts need decent timing, never twitch reflexes
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Gunpoint leans harder on variance: Levels fully visible and deterministic
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

