head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A 90s rail shooter and puzzle hybrid testing reflexes plus die-and-memorise sequencing.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.
Cyberia leans Execution (Practiced Mastery); Final Fight leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberia
Rail-shooter segments demand quick precise aim
Final Fight
Crowd-control timing and throw spacing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberia
Everything runs on fixed scripts
Final Fight
Thugs spawn and attack on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberia
Trap solutions are hidden until first death reveals them
Final Fight
Minor enemy placement randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberia
Memorising trial-and-error sequences is the real progression
Final Fight
Memorising waves and damage-efficient patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.