head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A 90s rail shooter and puzzle hybrid testing reflexes plus die-and-memorise sequencing.

Execution · Practiced Mastery
Plannable stealth routing punctuated by precise ballistic marksmanship.
Cyberia leans Execution (Practiced Mastery); Sniper Elite III leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberia
Rail-shooter segments demand quick precise aim
Sniper Elite III
Ballistic long shots demand steady, compensated aim
Sniper Elite III leans a little harder on reads, though the gap is small.
Cyberia
Everything runs on fixed scripts
Sniper Elite III
Enemy AI follows mappable alert and search routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberia
Trap solutions are hidden until first death reveals them
Sniper Elite III
Patrol details and wind vary slightly per attempt
Sniper Elite III leans a little harder on optimization, though the gap is small.
Cyberia
Memorising trial-and-error sequences is the real progression
Sniper Elite III
Open maps reward planned routes, sound masking and relocation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.