head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An open-world action RPG where cyberware build planning dominates raw shooting.

Optimization · Practiced Mastery
Immersive sim where stacking powers and routes unlocks creative kills.
Cyberpunk 2077 leans Optimization (Practiced Mastery); Dishonored 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Gunplay and movement reward aim but builds carry hard.
Dishonored 2
Blink, parry, and aim timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Enemy AI follows scripted behaviours; not adaptive to you.
Dishonored 2
Guards scripted; alert patterns fixed.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Loot tiers and crafting rolls add light randomness.
Dishonored 2
Patrols and chaos rating vary lightly.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Cyberware, perks, and damage stacking are deep solvable systems.
Dishonored 2
Powers, routes, ghost runs deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.