head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
An open-world action RPG where cyberware build planning dominates raw shooting.

Optimization · Practiced Mastery
An action JRPG where artes-combo timing meets title-build optimization.
Cyberpunk 2077 leans Optimization (Practiced Mastery); Tales of Arise leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Gunplay and movement reward aim but builds carry hard.
Tales of Arise
Action combat with combo and artes timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Enemy AI follows scripted behaviours; not adaptive to you.
Tales of Arise
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Loot tiers and crafting rolls add light randomness.
Tales of Arise
Drop and skill rolls
Cyberpunk 2077 leans a little harder on optimization, though the gap is small.
Cyberpunk 2077
Cyberware, perks, and damage stacking are deep solvable systems.
Tales of Arise
Artes, titles, and party builds rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.