head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
An open-world action RPG where cyberware build planning dominates raw shooting.

Optimization · Practiced Mastery
The pioneering ninja stealth game of rooftop grappling and one-strike assassinations in feudal Japan.
Cyberpunk 2077 leans Optimization (Practiced Mastery); Tenchu: Stealth Assassins leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Gunplay and movement reward aim but builds carry hard.
Tenchu: Stealth Assassins
Grapple movement and stealth-kill timing
Cyberpunk 2077 leans a little harder on reads, though the gap is small.
Cyberpunk 2077
Enemy AI follows scripted behaviours; not adaptive to you.
Tenchu: Stealth Assassins
Guards patrol on fixed routes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Loot tiers and crafting rolls add light randomness.
Tenchu: Stealth Assassins
Item drops and unseen layouts first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Cyberware, perks, and damage stacking are deep solvable systems.
Tenchu: Stealth Assassins
Guard routes and Grand Master paths solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.