head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An open-world action RPG where cyberware build planning dominates raw shooting.

Optimization · Practiced Mastery
An open-chapter survival horror game where upgrade planning and systematic area sweeping drive success.
Cyberpunk 2077 leans Optimization (Practiced Mastery); The Evil Within 2 leans Optimization (Practiced Mastery).
The Evil Within 2 leans a little harder on execution, though the gap is small.
Cyberpunk 2077
Gunplay and movement reward aim but builds carry hard.
The Evil Within 2
Open-zone combat demands solid aim and positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Enemy AI follows scripted behaviours; not adaptive to you.
The Evil Within 2
Enemies are scripted; no adaptive opponent
The Evil Within 2 leans a little harder on variance, though the gap is small.
Cyberpunk 2077
Loot tiers and crafting rolls add light randomness.
The Evil Within 2
Collectibles are hidden; minor supply variance in open zones
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Cyberware, perks, and damage stacking are deep solvable systems.
The Evil Within 2
Upgrade system, open-area routing and crafting are fully optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.