head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An open-world action RPG where cyberware build planning dominates raw shooting.

Optimization · Practiced Mastery
Remake of the original Yakuza following Kiryu's return to Kamurocho.
Cyberpunk 2077 leans Optimization (Practiced Mastery); Yakuza Kiwami leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Gunplay and movement reward aim but builds carry hard.
Yakuza Kiwami
Brawling combos and dodges are forgiving but present.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Enemy AI follows scripted behaviours; not adaptive to you.
Yakuza Kiwami
Majima ambushes are scripted, not adaptive.
Cyberpunk 2077 leans a little harder on variance, though the gap is small.
Cyberpunk 2077
Loot tiers and crafting rolls add light randomness.
Yakuza Kiwami
Minor randomness in encounters and minigames.
Cyberpunk 2077 leans a little harder on optimization, though the gap is small.
Cyberpunk 2077
Cyberware, perks, and damage stacking are deep solvable systems.
Yakuza Kiwami
Style upgrades, heat moves and gear are learnable systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.