head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Anime-styled mech action game built around looting and outfitting your Arsenal.

Execution · Practiced Mastery
Souls-flavored action-adventure where Fury whips through the Seven Deadly Sins on a ruined Earth.
Daemon X Machina leans Execution (Practiced Mastery); Darksiders III leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Daemon X Machina
Aerial mech combat rewards aim and boost management
Darksiders III
Souls-style dodge timing with punishing windows carries fights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Daemon X Machina
Scripted AI Arsenals; light PvP mode
Darksiders III
Sin bosses are pattern sets, not adaptive minds
Daemon X Machina leans a little harder on variance, though the gap is small.
Daemon X Machina
Loot drops add mild randomness
Darksiders III
Hidden upgrades matter once; world is fixed
Daemon X Machina leans a little harder on optimization, though the gap is small.
Daemon X Machina
Arsenal outfitting and body modification drive power
Darksiders III
Hollow swapping, upgrade routing, and moveset study pay off
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.