head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Tropical island class trials build on the first game's deduction loop with more complex motive structures.

Optimization · Pure Optimization
Poking a surreal contraption world until its hidden logic clicks.
Danganronpa 2: Goodbye Despair leans Optimization (Pure Optimization); Samorost leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa 2: Goodbye Despair
Mini-game trial mechanics add light timing demands
Samorost
Clicking hotspots requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa 2: Goodbye Despair
Killers are scripted; no opponent models the player
Samorost
No opponent of any kind exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa 2: Goodbye Despair
Hidden motive and evidence obscure each culprit
Samorost
Surreal solutions are hidden until experimented with
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa 2: Goodbye Despair
Linking clues into the decisive argument chain is repeatable and solvable
Samorost
Each screen is a small solvable contraption
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.