head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A third-person shooter spin-off blending mystery puzzles with scripted enemy combat.

Execution · Practiced Mastery
First-person melee timing against scripted hordes, supported by a craftable weapon economy.
Danganronpa Another Episode: Ultra Despair Girls leans Execution (Practiced Mastery); Dead Island 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa Another Episode: Ultra Despair Girls
third-person shooting and dodging demands
Dead Island 2
Melee timing, dodges and zombie crowd control need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa Another Episode: Ultra Despair Girls
monokuma bots follow fixed AI scripts
Dead Island 2
Zombies follow scripted aggression patterns, never model you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa Another Episode: Ultra Despair Girls
enemy spawn randomness in combat
Dead Island 2
Loot drops and zombie spawns add mild run-to-run noise
Dead Island 2 leans a little harder on optimization, though the gap is small.
Danganronpa Another Episode: Ultra Despair Girls
upgrade and puzzle-mechanic solving
Dead Island 2
Weapon mods, skill cards and elemental matchups reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.