head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A third-person shooter spin-off blending mystery puzzles with scripted enemy combat.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.
Danganronpa Another Episode: Ultra Despair Girls leans Execution (Practiced Mastery); Final Fight leans Execution (Practiced Mastery).
Final Fight leans a little harder on execution, though the gap is small.
Danganronpa Another Episode: Ultra Despair Girls
third-person shooting and dodging demands
Final Fight
Crowd-control timing and throw spacing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa Another Episode: Ultra Despair Girls
monokuma bots follow fixed AI scripts
Final Fight
Thugs spawn and attack on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa Another Episode: Ultra Despair Girls
enemy spawn randomness in combat
Final Fight
Minor enemy placement randomness
Final Fight leans a little harder on optimization, though the gap is small.
Danganronpa Another Episode: Ultra Despair Girls
upgrade and puzzle-mechanic solving
Final Fight
Memorising waves and damage-efficient patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.