head to head
Danganronpa: Trigger Happy HavocvsDanganronpa V3: Killing Harmony
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocDanganronpa V3: Killing Harmony
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 7
Danganronpa V3: Killing Harmony leans harder on optimization: Mastering all trial minigames and argument logic is the optimisable path
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

