head to head
Danganronpa: Trigger Happy HavocvsDevice 6
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Device 6 leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocDevice 6
Axis by axis
Execution1 vs 0
Danganronpa: Trigger Happy Havoc leans harder on execution: Class trial rhythm sections add minor timing layer
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Danganronpa: Trigger Happy Havoc leans harder on variance: Hidden killer identities and evidence drive trial uncertainty
Optimization6 vs 7
Device 6 leans harder on optimization: Deciphering layout-as-map puzzles is pure deduction
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

