head to head

Danganronpa: Trigger Happy Havoc cover artvsDiscolored cover art

Danganronpa: Trigger Happy HavocvsDiscolored

Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Discolored leans Optimization (Pure Optimization).

EXECUTION1 /10READS0 /10VARIANCE2 /10OPTIMIZATION6 /10
Danganronpa: Trigger Happy HavocDiscolored

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 2

Even - both lean on variance about the same.

Optimization6 vs 7

Discolored leans harder on optimization: Solving fixed environmental puzzles is the entire game

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Danganronpa: Trigger Happy Havoc

full breakdown

Discolored