head to head
Danganronpa: Trigger Happy HavocvsDiscworld II: Mortality Bytes!
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Discworld II: Mortality Bytes! leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocDiscworld II: Mortality Bytes!
Axis by axis
Execution1 vs 0
Danganronpa: Trigger Happy Havoc leans harder on execution: Class trial rhythm sections add minor timing layer
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

