head to head
Danganronpa: Trigger Happy HavocvsDoors: Paradox
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Doors: Paradox leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocDoors: Paradox
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 7
Doors: Paradox leans harder on optimization: Every door is a fixed puzzle chain to solve
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

