head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A school murder mystery where class trials test players' ability to assemble evidence into the correct counter-argument.

Optimization · Pure Optimization
A tactile toy-box puzzler testing playful experimentation with hidden mechanisms.
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Gnog leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Class trial rhythm sections add minor timing layer
Gnog
Poking and spinning toy heads requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Blackened is scripted per chapter; no adaptive deduction opponent
Gnog
The toys are charming clockwork, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Hidden killer identities and evidence drive trial uncertainty
Gnog
Each head's mechanisms are unknown until fiddled with
Danganronpa: Trigger Happy Havoc leans a little harder on optimization, though the gap is small.
Danganronpa: Trigger Happy Havoc
Gathering evidence and building the correct argument chain is a solvable deduction loop
Gnog
Discovering each contraption's interaction sequence is the puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.