head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A school murder mystery where class trials test players' ability to assemble evidence into the correct counter-argument.

Optimization · Pure Optimization
A class-based adventure-RPG hybrid about solving puzzles as a chosen hero archetype.
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Hero's Quest: So You Want to Be a Hero leans Optimization (Pure Optimization).
Hero's Quest: So You Want to Be a Hero leans a little harder on execution, though the gap is small.
Danganronpa: Trigger Happy Havoc
Class trial rhythm sections add minor timing layer
Hero's Quest: So You Want to Be a Hero
minimal action, some timed puzzle sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Blackened is scripted per chapter; no adaptive deduction opponent
Hero's Quest: So You Want to Be a Hero
scripted monster encounters, no adaptation
Hero's Quest: So You Want to Be a Hero leans a little harder on variance, though the gap is small.
Danganronpa: Trigger Happy Havoc
Hidden killer identities and evidence drive trial uncertainty
Hero's Quest: So You Want to Be a Hero
random encounters and skill-check rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Gathering evidence and building the correct argument chain is a solvable deduction loop
Hero's Quest: So You Want to Be a Hero
class-based build and puzzle-solving depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Danganronpa: Trigger Happy Havoc →
full breakdown
Hero's Quest: So You Want to Be a Hero →