head to head
Danganronpa: Trigger Happy HavocvsHero's Quest: So You Want to Be a Hero
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Hero's Quest: So You Want to Be a Hero leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocHero's Quest: So You Want to Be a Hero
Axis by axis
Execution1 vs 2
Hero's Quest: So You Want to Be a Hero leans harder on execution: minimal action, some timed puzzle sequences
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Hero's Quest: So You Want to Be a Hero leans harder on variance: random encounters and skill-check rolls
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

