head to head
Danganronpa: Trigger Happy HavocvsKeepsake
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Keepsake leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocKeepsake
Axis by axis
Execution1 vs 0
Danganronpa: Trigger Happy Havoc leans harder on execution: Class trial rhythm sections add minor timing layer
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 7
Keepsake leans harder on optimization: Fixed logic puzzles a walkthrough would trivialise completely
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

