head to head

Danganronpa: Trigger Happy Havoc cover artvsKelvin and the Infamous Machine cover art

Danganronpa: Trigger Happy HavocvsKelvin and the Infamous Machine

Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Kelvin and the Infamous Machine leans Optimization (Pure Optimization).

EXECUTION1 /10READS0 /10VARIANCE2 /10OPTIMIZATION6 /10
Danganronpa: Trigger Happy HavocKelvin and the Infamous Machine

Axis by axis

Execution1 vs 0

Danganronpa: Trigger Happy Havoc leans harder on execution: Class trial rhythm sections add minor timing layer

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 3

Kelvin and the Infamous Machine leans harder on variance: Puzzle answers are scripted-but-unknown until discovered

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Danganronpa: Trigger Happy Havoc

full breakdown

Kelvin and the Infamous Machine