head to head
Danganronpa: Trigger Happy HavocvsKing's Quest
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); King's Quest leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocKing's Quest
Axis by axis
Execution1 vs 2
King's Quest leans harder on execution: Occasional timing sections in an otherwise choice-driven adventure
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 5
Danganronpa: Trigger Happy Havoc leans harder on optimization: Gathering evidence and building the correct argument chain is a solvable deduction loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

