head to head
Danganronpa: Trigger Happy HavocvsKing's Quest III: To Heir is Human
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); King's Quest III: To Heir is Human leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocKing's Quest III: To Heir is Human
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
King's Quest III: To Heir is Human leans harder on variance: Puzzle solutions are hidden information until discovered
Optimization6 vs 7
King's Quest III: To Heir is Human leans harder on optimization: Sequencing spells and chores around the wizard's clock
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

