head to head
Danganronpa: Trigger Happy HavocvsLayton Brothers: Mystery Room
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Layton Brothers: Mystery Room leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocLayton Brothers: Mystery Room
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Layton Brothers: Mystery Room leans harder on reads: No adaptive opponent; suspects follow scripts
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 7
Layton Brothers: Mystery Room leans harder on optimization: Deducing the solution from fixed evidence is the core
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

