head to head
Danganronpa: Trigger Happy HavocvsLoco Motive
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Loco Motive leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocLoco Motive
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Loco Motive leans harder on reads: Suspects are scripted characters, not adapting to you
Variance2 vs 1
Danganronpa: Trigger Happy Havoc leans harder on variance: Hidden killer identities and evidence drive trial uncertainty
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

