head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A school murder mystery where class trials test players' ability to assemble evidence into the correct counter-argument.

Optimization · Pure Optimization
A puzzle adventure built on solving fixed alchemy and logic challenges.
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Lost Grimoires 2: Shard of Mystery leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Class trial rhythm sections add minor timing layer
Lost Grimoires 2: Shard of Mystery
Click-driven with no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Blackened is scripted per chapter; no adaptive deduction opponent
Lost Grimoires 2: Shard of Mystery
No adaptive opponent in this solo story
Danganronpa: Trigger Happy Havoc leans a little harder on variance, though the gap is small.
Danganronpa: Trigger Happy Havoc
Hidden killer identities and evidence drive trial uncertainty
Lost Grimoires 2: Shard of Mystery
Puzzles are fixed once examined, not random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Gathering evidence and building the correct argument chain is a solvable deduction loop
Lost Grimoires 2: Shard of Mystery
Alchemy crafting and puzzle logic are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.