head to head
Danganronpa: Trigger Happy HavocvsNancy Drew: Midnight in Salem
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Nancy Drew: Midnight in Salem leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocNancy Drew: Midnight in Salem
Axis by axis
Execution1 vs 0
Danganronpa: Trigger Happy Havoc leans harder on execution: Class trial rhythm sections add minor timing layer
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 7
Nancy Drew: Midnight in Salem leans harder on optimization: Solving puzzles and assembling clues is the core
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

