head to head
Danganronpa: Trigger Happy HavocvsNeedy Streamer Overload
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Needy Streamer Overload leans Optimization (Systems & Chaos).
Danganronpa: Trigger Happy HavocNeedy Streamer Overload
Axis by axis
Execution1 vs 0
Danganronpa: Trigger Happy Havoc leans harder on execution: Class trial rhythm sections add minor timing layer
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 4
Needy Streamer Overload leans harder on variance: Hidden stat thresholds and event rolls obscure ending routes
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

