head to head
Danganronpa: Trigger Happy HavocvsPrisoner of Ice
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Prisoner of Ice leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocPrisoner of Ice
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Prisoner of Ice leans harder on variance: Puzzle solutions are hidden information until discovered
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

