head to head
Danganronpa: Trigger Happy HavocvsrealMyst
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); realMyst leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocrealMyst
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
realMyst leans harder on variance: The Ages' secrets are hidden information on first visit
Optimization6 vs 7
realMyst leans harder on optimization: Deducing machine logic from observation IS the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

