head to head
Danganronpa: Trigger Happy HavocvsRunaway: A Road Adventure
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Runaway: A Road Adventure leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocRunaway: A Road Adventure
Axis by axis
Execution1 vs 0
Danganronpa: Trigger Happy Havoc leans harder on execution: Class trial rhythm sections add minor timing layer
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Runaway: A Road Adventure leans harder on variance: Puzzle items are hidden until pixel-hunted
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

