head to head
Danganronpa: Trigger Happy HavocvsShivers
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Shivers leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocShivers
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Shivers leans harder on variance: Vessel locations and museum lore are hidden until explored
Optimization6 vs 7
Shivers leans harder on optimization: The museum is one big fixed puzzle box to solve
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

