head to head
Danganronpa: Trigger Happy HavocvsSnail Bob
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Snail Bob leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocSnail Bob
Axis by axis
Execution1 vs 2
Snail Bob leans harder on execution: Some timing of mechanisms, light demands
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Danganronpa: Trigger Happy Havoc leans harder on variance: Hidden killer identities and evidence drive trial uncertainty
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

