head to head
Danganronpa: Trigger Happy HavocvsSorcery! Part 3
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Sorcery! Part 3 leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocSorcery! Part 3
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Sorcery! Part 3 leans harder on reads: No adaptive opponent; foes follow fixed branching scripts
Variance2 vs 3
Sorcery! Part 3 leans harder on variance: Spell battles and encounters carry some hidden randomness
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

