head to head
Danganronpa: Trigger Happy HavocvsSpace Quest 6: The Spinal Frontier
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Space Quest 6: The Spinal Frontier leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocSpace Quest 6: The Spinal Frontier
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Space Quest 6: The Spinal Frontier leans harder on variance: Comedy solutions are hidden until stumbled upon
Optimization6 vs 7
Space Quest 6: The Spinal Frontier leans harder on optimization: Inventory puzzles have single discoverable answers
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

