head to head
Danganronpa: Trigger Happy HavocvsSpace Quest: The Sarien Encounter
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Space Quest: The Sarien Encounter leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocSpace Quest: The Sarien Encounter
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Space Quest: The Sarien Encounter leans harder on variance: Puzzle solutions hidden until discovered, then fixed
Optimization6 vs 7
Space Quest: The Sarien Encounter leans harder on optimization: Finding the one correct action sequence is the whole game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

