head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A school murder mystery where class trials test players' ability to assemble evidence into the correct counter-argument.

Optimization · Pure Optimization
A LucasArts sci-fi adventure where astronauts stranded on an alien world puzzle out its dead civilization.
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); The Dig leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy Havoc leans a little harder on execution, though the gap is small.
Danganronpa: Trigger Happy Havoc
Class trial rhythm sections add minor timing layer
The Dig
Point-and-click; no reflex demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Blackened is scripted per chapter; no adaptive deduction opponent
The Dig
Alien world is static; companions follow scripts.
The Dig leans a little harder on variance, though the gap is small.
Danganronpa: Trigger Happy Havoc
Hidden killer identities and evidence drive trial uncertainty
The Dig
Alien machinery's purpose is hidden until experimented with.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Gathering evidence and building the correct argument chain is a solvable deduction loop
The Dig
Machine puzzles have single fixed solutions to deduce.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.