head to head
Danganronpa: Trigger Happy HavocvsThe Room 4: Old Sins
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); The Room 4: Old Sins leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocThe Room 4: Old Sins
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 7
The Room 4: Old Sins leans harder on optimization: Each puzzle box is a deterministic mechanism to decode
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

