head to head
Danganronpa: Trigger Happy HavocvsThere Is No Game
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); There Is No Game leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocThere Is No Game
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
There Is No Game leans harder on variance: Surprise fourth-wall tricks are hidden until discovered once
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

