head to head
Danganronpa: Trigger Happy HavocvsTime Hollow
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Time Hollow leans Optimization (Systems & Chaos).
Danganronpa: Trigger Happy HavocTime Hollow
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Time Hollow leans harder on variance: Story twists are hidden information on first play
Optimization6 vs 5
Danganronpa: Trigger Happy Havoc leans harder on optimization: Gathering evidence and building the correct argument chain is a solvable deduction loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

