head to head
Danganronpa: Trigger Happy HavocvsUnsolved Case
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Unsolved Case leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocUnsolved Case
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Unsolved Case leans harder on variance: Split information between players is hidden until shared
Optimization6 vs 7
Unsolved Case leans harder on optimization: Each puzzle has one fixed solution to deduce
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

